Saturday, April 27, 2024

Design Systems Smashing Magazine Discussion, April 2024

atomic design brad frost

But a “product grid” organism might consist of the same molecule (possibly containing a product image, product title and price) repeated over and over again. Building up to molecules from atoms encourages a “do one thing and do it well” mentality. While molecules can be complex, as a rule of thumb they are relatively simple combinations of atoms built for reuse. In the website header example, the logo, navigation bar, shopping cart, and search bar come together in a specific order and alignment to create the home navigation molecule. This molecule gives a collective appearance and is able to perform a specific function on its own.

An iterative process

Atomic design is a helpful design and development methodology, but essentially it’s merely a mental model for constructing a UI. Well, fear not, dear reader, because the rest of the book focuses on tools and processes to make your atomic design dreams come true. When designers and developers are crafting a particular component, we are like the painter at the canvas creating detailed strokes. It’s necessary to zero in on one particular component to ensure it is functional, usable, and beautiful. But it’s also necessary to ensure that component is functional, usable, and beautiful in the context of the final UI.

In search of an interface design methodology

This chapter will discuss tools and techniques to create atomic design systems. I’ll introduce Pattern Lab, a tool Dave Olsen and I created in order to execute atomic design systems. I’ll explain the gist of using Pattern Lab and its various features, but I want to be cognizant of not focusing too much on this specific tool. While I know it’s an effective tool for me and others, I understand that it might not be a perfect fit for all readers. The book is more about promoting the idea of atomic design rather than any specific tool.

Tools of the Trade

atomic design brad frost

While some of this organizational separation may be justified, creating a division between designers and front-end developers is an absolutely terrible idea. So the developer tries their best to make lemonade out of the lemony static comps. Discussions with designers are strained, but everyone realizes that they need to work through these issues to get the project done. Design systems and their accompanying pattern libraries are often created in conjunction with a new design or redesign project, replatforming effort, or other initiative.

Exploring The UX Designer's Role In Low-Code - Acceleration Economy

Exploring The UX Designer's Role In Low-Code.

Posted: Wed, 16 Jun 2021 07:00:00 GMT [source]

His blog and Twitter feeds share his roadblocks and his solutions. When designers and developers follow Brad Frost, they get a fast and dense stream of practical, passionate insight for building beautiful and resilient websites. As we’ve discussed throughout this chapter, making your design system stand the test of time requires a significant amount of time and effort. Animals need to eat, and plants need water and sunlight in order to survive. Creating a living design system means giving it attention and care in order for it to continue to thrive. All of this contributes to that important shared vocabulary that leads to better cross-disciplinary collaboration.

As I’m writing this, Bootstrap is the most popular repository on the code-sharing site GitHub, with over 77,000 stars and 30,000 forks. These frameworks’ popularity is a testament to the fact that designers and developers are seeking solid ground to stand on in this ever-complex web landscape. How can we present primary navigation – typically displayed as a horizontal list on large screens – in a thoughtful way on smaller screens? How do lightboxes, breadcrumbs, and carousels translate to smaller viewports and alternate input types?

A Living, Breathing, Incomplete Book

They can help visual designers better understand source order and web layout, and can quickly produce a fledgling codebase that will eventually evolve into the final product. In a traditional waterfall process, many UX designers have gone about this task by generating high-fidelity wireframes that document every screen of the entire user experience. These wireframe documents, stuffed to the gills with black rectangles and annotations, spec out the details of what the interface will accomplish, and are used to get stakeholder buy-in. As thorough as these documents tend to be, they don’t paint the full picture and often make dangerous assumptions about visual layout and technical functionality. To the dismay of some project managers, the design process doesn’t fit neatly into the rigid borders of Excel spreadsheets and Gantt charts.

For example, a form label, input or button aren’t too useful by themselves, but combine them together as a form and now they can actually do something together. Atoms can also include more abstract elements like color palettes, fonts and even more invisible aspects of an interface like animations.

Lacking a clear methodology

atomic design brad frost

Even getting some design system in place – a handful of go-to UI patterns, some helpful documentation, and guiding principles – can show your organization the light that points towards the grail. As we’ve discussed throughout this chapter, these efforts should be ongoing, and before you can run you must first learn to crawl. Once the designs are in the browser, they should stay in the browser. At this stage in the process, the point of production shifts to team members adept at crafting HTML, CSS, and presentational JavaScript.

As it turns out, loads of other fields such as industrial design and architecture have developed smart modular systems for manufacturing immensely complex objects like airplanes, ships, and skyscrapers. Applied to web interfaces, atoms are our HTML tags, such as a form label, an input or a button. The task of templates is to serve as a guide and lead the design of all pages and screens that follow.

But the key is to paint some broader strokes before spending a lot of time and effort on highly detailed design work. A visual designer’s job is to create an aesthetic language and apply it to the user interface in a way that aligns with the project’s goals. To do this, it’s essential for a visual designer to unearth the stakeholders’ aesthetic values. As far as your clients and stakeholders are concerned, the final product is still being produced.

Establishing this common vocabulary can lead to more efficient work, better communication, and more collaboration between disciplines across the organization. That’s why the style guide should be an inviting place for everybody, not just design system users. A cross-disciplinary team should be established to properly manage, maintain, and extend the system. Incorporating these perspectives into the design system is important, but doesn’t necessarily require every discipline to be constantly involved in developing it. Atomic design is a methodology for creating deliberate, hierarchical user interface design systems. Like Russian nesting dolls, little components are included in bigger components which are included in bigger components which eventually create entire screens.

Your buttons will all look consistent and you won’t have to reinvent the wheel every time you need a new button. Exactly like matter, websites can also be constructed all the way up from atoms, to molecules, to the organism-level. For example, with websites, one can think of a simple button (like the one below) as an atom. Plus, if it doesn’t take you anywhere or accomplish an action, it’s fairly useless. He realized that both chemistry and websites can be broken down into the same basic hierarchy!

It also kept the focus on how a web design looked rather than how it worked, ignoring all the unique characteristics of this rich new medium. Moreover, it strengthened the belief that we could apply the same linear processes used to create print work to our digital work. You’ve put in a lot of hard work to sell the concept of a design system, but you still need to set stakeholder and team expectations before you roll up your sleeves and get to work. That’s not to say you can’t create good work, but more often than not you’re going to create one of the many disappointing shades of bad work.

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